Ducks or No Ducks?

Walk Results: No Ducks 78|218

Welcome to Lyvric’s Tower. We’re a gamer that enjoys playing with 3D art. Enjoy our videos and projects. More to come!
Ducks or No Ducks?

Walk Results: No Ducks 78|218
Data Doughnuts!
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Thank you for your ongoing support.
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Your feedback on favorite ducks has been wonderful and amusing. It has been turned into a small and colorful mousepad. Now everyday can be a ducky day!
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Update: We made it into the Fakemon game! It was a fun round to watch. Our team is pretty cool looking; there are lots of fun monster designs. Please check it out:

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Bonus info!
Held Item:
Moves:
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12/08/25 Original Post:
Thank you for all the pokemon type submissions. It was fun to learn more about sculpting in Blender. We’ll be keeping the votes open for more fun ideas.
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Meet Gastromanus:
Description:
Gastromanus was originally developed by a safety professor for
chemical testing. Now you’ll find them more commonly used for
environmental pest control. Trainers can often spot them relaxing with
other species used in construction.


Team Role: Tank
Type: Poison/Fighting
This new monster has been submitted into “Fakemon Tournament 500” with pokemon moves and stats. More info to come depending on results!
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#FT500
“Fakemon Tournament 500” run by n0Rtist – a streamer, Blender, and Godot artist.
Better quality images submitted.
Check out the contest here:
We’re back! Enjoy regular Ducks.
Ducks or No Ducks was played while I was away. That’s right – International Ducks.
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This means our main page will occasionally have double ducks. They’ll be backdated for better order on our Duck Hunt page. Thanks for waiting and enjoy.
Let’s design monsters!
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Hi everyone! The email we’re using here is broken. Tests were sucked into a void and the inbox is still empty. Another was bounced back to the sender. Overall, I’m able to recreate the issue.
Apologies for anyone trying to get a hold of us. Your thoughts are appreciated, even if they are lost in the outbox. We’re troubleshooting a few options.
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Update: Email is now fixed moving forward. Please resend any previous inquiries. Looking forward to hearing from you.
Welcome back! We’ve been exploring new design ideas. It’s fun observing how our art appears in stitch work. Looking at this one makes me smile.
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Don’t forget to love yourself.
Progress unlocked! We’ve figured out how to move a godot sprite (indentation is important). Working on understanding collision and hitboxes next. It would be neat to design a basic shooting feature.
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Here’s the official Godot tutorial. Have fun learning with us:
Happy Wednesday
Saturday!
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Update: The broken calender button has been fixed. Added the link here as well. Finding ducks just got easier!
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Lots of little updates. It seems as though we’re endlessly learning behind the scenes. Your support is appreciated; Thanks for checking in:
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Continue staying safe and hydrated!
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